/*
*  Copyright (C) 2009  Peter Kist & Jan Ripke
*
*  This program is free software: you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation, either version 3 of the License, or
*  (at your option) any later version.
*
*  This program is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  GNU General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef __logic_character_npc_h
#define __logic_character_npc_h

#include <world/Entity.h>
#include <world/Types.h>

namespace galaxy {
    namespace logic {
        namespace character {

            /** This class represents a Non-Playing-Character.
            * It manages the properties and behavior of the NPC and the
            * entities that it controls.
            * The input for this NPC comes from the AI module.
            */
            class NPC :
                public world::Entity
            {
                NPC(void) { };      /**< intentionally private */
            public:
                NPC(world::EntityPtr const& owner) : world::Entity(owner) { };
                virtual ~NPC(void) { };
            };

        } // namespace character
    } // namespace logic
} // namespace galaxy

#endif // __logic_character_npc_h
